AI Insights · Timothy · March 2024
Top 5 Boxing Games on Android in Georgia: Q1 2024 Performance
Discover the performance trends of the top 5 boxing games on the Android platform in Georgia during Q1 2024, based on data from Sensor Tower.
In the first quarter of 2024, the top 5 boxing games on the Android platform in Georgia displayed varied performance trends in terms of weekly downloads and revenue. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. experienced fluctuating weekly revenue, starting at $5 in the first week of January and peaking at $30 in mid-January. The game's weekly downloads, however, showed a downward trend from 1K at the beginning of January to approximately 700 by the end of March.
Boxing Star: Real Boxing Fight, published by ThumbAge Co., Ltd., saw its weekly revenue decline from $23 in the first week of January to $8 by the end of March. Weekly downloads for the game varied, starting at 185 and fluctuating throughout the quarter, ending at around 100.
WWE Mayhem by Reliance Games showed sporadic weekly revenue, with a notable peak at $37 in the last week of January. The game’s weekly downloads began at 192 in the first week of January, experiencing ups and downs, and closing the quarter at 99.
EA SPORTS™ UFC® Mobile 2, from ELECTRONIC ARTS, had a significant increase in weekly revenue, particularly in March, where it peaked at $25. Weekly downloads for the game started strong at 1.1K in early January, hitting a high of nearly 2K in mid-February, and settling at 841 by the end of March.
NJPW Collection from 新日本プロレスリング株式会社 had minimal revenue activity, with weekly revenue ranging from $1 to $4 throughout the quarter. The game did not record any weekly downloads during this period.
For more detailed insights into the performance of these boxing games and other apps, visit Sensor Tower.